You will be happy to know that this AAA Playstation 4 exclusive is fully playable on PC with good frame-rate and graphics. You can expect a decent performance while running this game at 4k resolution. Although PCSX4 ver. 1.2.4 fixes most the graphical lags encountered while playing at high resolutions, there are some audio syncing issues which may occur on Maxwell & Polaris based GPU’s due to the I/O speed mismatch. This issue will be fixed in the next revision of PCSX4.
Spider-Man PS4 Control/Button Layout. R2 – The button is contextual. It shoots out webs for swinging when you’re in mid-air, or you can hold down the button to run along walls or perform. Marvel's Spider-Man: Miles Morales. Marvel's Avengers. Marvel's Iron Man VR. LEGO® Marvel Collection Bundle. Marvel Ultimate Alliance 3: The Black Order. Marvel's Spider-Man. MARVEL Powers United VR. Marvel Contest of Champions. Marvel Future Fight. The controls in Marvel's Spider-Man may seem complicated, but only at first. If you'd like to refresh your memory, we have prepared for you a handy digest of the game's controls and functions. This Game Guide and walkthrough to Marvel's Spider-Man (PS4) will prepare you to save New York City from all criminals. Our guide is a comprehensive compendium of knowledge, in which each player will find answers to any questions and tips to help you start the game.The guide covers the most important issues, such as the description of side activities in the game, the description of the combat.
The game runs beautifully if your PC has enough resources to feed this game.
In our test bench, we ran this game at 4k resolution with maxed out settings and it does not disappoint us. Playing Spiderman at 4K does require a beefy GPU but you can still enjoy this game on lower resolutions even with your old GPU.
At 1440p graphics still, look incredible if you are running it on a 4k display. You need a minimum of GTX 1070 to run this game at 60FPS in 1440p resolution.
No need to worry if are in the 1080p squad. This game renders more than 3 Gigs of textures so a minimum of 4GB graphics card is required. Even the budget GPU like GTX 1060 can run this game at 60FPS in 1080p which is impressive. The game will still be playable on legacy series GPUs such as GTX 9xx and GTX 7xx.
When we cranked up the graphics to the highest settings which are more than what console offers, we got around 40-50 fps. There are some issues with hud & subtitles as they tend to jitter sometimes but the overall gameplay is buttery smooth. We recommend disabling subtitles until we fix this in the next release of PCSX4.
Check out the video below for SpiderMan (2018) PC gameplay performance.
Download latest version of PCSX4 here.
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Spider-Man: The MovieDevelopers |
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Windows |
Publishers |
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Release dates |
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Windows | April 14, 2002 |
- 1Availability
- 2Essential improvements
- 3Game data
- 6Audio settings
- 8Issues Fixed
- 9Issues Unresolved
- 10Other information
|
⤏ Go to series page |
Subseries of Marvel |
Spider-Man (1986) | 1986 |
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! | 1989 |
The Amazing Spider-Man | 1990 |
Spider-Man & Venom: Separation Anxiety | 1995 |
Spider-Man: The Sinister Six | 1996 |
Spider-Man | 2001 |
Spider-Man: The Movie | 2002 |
Spider-Man 2: The Game | 2004 |
Ultimate Spider-Man | 2005 |
Spider-Man 3 | 2007 |
Spider-Man: Friend or Foe | 2007 |
Spider-Man: Web of Shadows | 2008 |
Spider-Man: Shattered Dimensions | 2010 |
The Amazing Spider-Man (2012) | 2012 |
The Amazing Spider-Man 2 | 2014 |
Spider-Man: Homecoming - Virtual Reality Experience | 2017 |
Spider-Man: Far From Home Virtual Reality | 2019 |
Availability[edit]
Source | DRM | Notes | Keys | OS |
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Retail | Disc 2 is used for check. (also used for FMV cutscenes if not fully installed.) |
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Demos[edit]
Essential improvements[edit]
Skip intro videos[edit]
Delete/rename video files[citation needed] |
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- Go to
<path-to-game>movies - Delete or rename
ACTIVISN.bik , GrayMatr.bik , Origin1.bik and Treyarch.bik .
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Patches[edit]
- Patch 1.3 is the last patch and resolves a number of issues.
Game data[edit]
Configuration file(s) location[edit]
System | Location |
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Windows | <path-to-game>game.ini[Note 1] |
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Save game data location[edit]
System | Location |
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Windows | <path-to-game>SavedGames0[Note 1] |
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Video settings[edit]
Marvel's Spider Man Game
Graphics feature | State | WSGF | Notes |
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Widescreen resolution | See the WSGF entry. |
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Multi-monitor |
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Ultra-widescreen | See the WSGF entry. |
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4K Ultra HD | See the WSGF entry. |
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Field of view (FOV) |
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Windowed | See the glossary page for potential workarounds. |
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Borderless fullscreen windowed | See the glossary page for potential workarounds. |
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Anisotropic filtering (AF) | See the glossary page for potential workarounds. |
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Anti-aliasing (AA) | MSAA can be forced through the graphics card control panel. |
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Vertical sync (Vsync) | See the glossary page for potential workarounds. |
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60 FPS | FMVs are locked at 30 FPS. |
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120+ FPS |
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Input settings[edit]
Keyboard and mouse | State | Notes |
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Remapping |
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Mouse acceleration | Strong mouse acceleration in-game. Can't be disabled. |
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Mouse sensitivity | Low, Medium, High settings. |
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Mouse input in menus | No mouse acceleration in menus. |
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Mouse Y-axis inversion |
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Controller |
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Controller support | Uses DirectInput and won't recognize all XInput inputs. If your controller has a DirectInput mode, use that. If not, see Game doesn't recognize all inputs from XInput controller. |
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Full controller support |
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Controller remapping |
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Controller sensitivity |
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Controller Y-axis inversion |
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Additional information |
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Button prompts |
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Controller hotplugging |
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Haptic feedback |
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Simultaneous controller+KB/M |
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Audio settings[edit]
Audio feature | State | Notes |
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Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language | UI | Audio | Sub | Notes |
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English |
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VR support[edit]
3D modes | Native | Notes |
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vorpX | G3D User created game profile, requires D3D8to9, see vorpx forum profile introduction. |
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Issues Fixed[edit]
Game doesn't recognize all inputs from XInput controller[edit]
Use AntiMicro to map unrecognized inputs to keyboard and mouse |
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- Replace the
[KEYBOARD] , [JOYSTICK] , and [MOUSE] sections of <path-to-game>game.ini with the below: - Set up AntiMicro with this profile.
- If you like, you can also set AntiMicro to use this profile when the game is run, as well as set AntiMicro to run on PC startup, both from AntiMicro's settings, if you want to automate the process for playing the game.
Notes - This should be a rough mapping of a standard XInput controller to the PS2 controls based on the locations of the inputs on the Xbox 360 controller and the PS2 controller (
A ->X , LT ->L2 , etc). The PS2 control scheme can be found here. - Because of differences in the PC version of the game, there are still a few significant differences in controls from console versions.
- On PC the gamepad recenter camera control is always tied to the web action control (
LT in this control scheme) like the 'classic' control scheme on consoles. - On PC, the yo-yo spidey move is
LT +RB which maps to the 'enhanced' control scheme from the console versions. - The dodging moves do not work.
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Cutscenes are distorted[edit]
Use dgVoodoo2 and DxWnd |
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- Set up dgVoodoo2.
- Download dgVoodoo 2.
- Copy the DLL files from the
MS/x86 folder to <path-to-game> , where SpiderMan.exe is located. - Open
dgVoodooCpl.exe . You may want to make a separate profile for the game (hit the Add button at the top of the window, and select the <path-to-game> folder, which you copied the DLL files into). - Under the General tab, set the Appearance to Fullscreen and Scaling mode to Stretched, keep Aspect Ratio.
- Under the DirectX tab, set the Resolution to the resolution you intend to run the game with, and uncheck the 'dgVoodoo Watermark' option. You can also set the Filtering option here if you want to force anisotropic filtering.
- Click the OK button.
- Set up DxWnd.
- Download DxWnd.
- Run
dxwnd.exe and go to Edit->Add, then in the Main tab, type in a Name, and for Path browse to and select <path-to-game>SpiderMan.exe . - In the same Main tab, make sure under Generic, Fullscreen only is checked, and under Position, Desktop center is selected.
- In the Video tab, set Window style to default, Window size & position to Anchored, and Screen resolution to Native.
- Click the OK button.
- Now as long as DxWnd is running when you launch the game, the cutscenes should be visible and stretched to your screen, though they will still be stretched out if you have the game set to run in any aspect ratio besides 4:3.
- If you are using a 16:9 aspect ratio, you can download modified cutscene files that are stretched properly for 16:9 aspect ratios to watch the cutscenes in-game without any distortion.
- Go to
<path-to-game> and make a backup of the movies folder. - Download these modified .BIK files and place them in the
movies folder (replacing the old files, which you should have backed up).
Notes - If you like, you can automate launching DxWnd on your PC's startup by placing a shortcut to
dxwnd.exe in your Start Menu's Startup folder, and changing the shortcut's properties. In the Properties window of the shortcut, in the Shortcut tab, change Target by adding /T to the end of the text in the field. The resulting field should look something like '<path-to-DxWnd>dxwnd.exe' /T . The /T parameter launches DxWnd in the system tray.
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Issues Unresolved[edit]
Crash/black screen with resolutions higher than 640x480 in Windows 10[edit]
- If the game is set to a resolution higher than 640x480 in Windows 10, the game will attempt to change resolutions and might freeze on a black screen after the intro movies, when starting or loading a game, or even whenever you navigate through the menus to watch movies/cutscenes. The only solution so far is to play in 640x480. Unknown if there is a fix to play at higher resolutions.
Play in 640x480[citation needed] |
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Try using dgVoodoo2 and DxWnd[citation needed] |
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A possible workaround is to run the game using dgVoodoo2 and DxWnd. Follow the method for setup in Cutscenes are distorted. |
Other information[edit]
API[edit]
Executable | 32-bit | 64-bit | Notes |
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Windows |
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System requirements[edit]
Marvel Spider Man Pc Controls Ps4
Windows |
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Minimum | Recommended |
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Operating system (OS) | 98 | ME, 2000, XP |
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Processor (CPU) | Intel Pentium III 450 MHz AMD Athlon | Intel Pentium III 550 MHz AMD Athlon |
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System memory (RAM) | 64 MB | 128 MB |
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Hard disk drive (HDD) | 750 MB | 1.25 GB |
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Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible |
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Notes
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
Marvel Spider Man Pc Controls Pc
References